Gaming Titans enter into the Klaytn metaverse - InvestingNews.com

Aligning with their vision to be the bridge connecting Web2 organizations into the Web3 metaverse, the Klaytn Foundation is thrilled to highlight key strategic partnerships. These partners, all titans in their own sectors, will drive the creation of an exciting metaverse on the Klaytn blockchain.
Gaming Titans enter into the Klaytn metaverse – Wemade, Netmarble, Neowiz, Pocketful of Quarters, and KlayCity
Released in 2019, Klaytn is the dominant blockchain in Korea, having secured the Central Bank Digital Currency (CBDC) project with the Bank of Korea. Klaytn is also integrated with super app KakaoTalk via its crypto wallet Klip, and accessible to the 45 million KakaoTalk users in the country.
“These high-impact partnerships are just the first of many that the Klaytn Foundation has in line as we grow our ecosystem of strategic partners to collectively build a metaverse filled with exciting games, amazing artwork, endless entertainment, and more.” says David Shin , Head of Global Adoption at Klaytn Foundation.
About Klaytn Foundation
Klaytn Foundation is a non-profit organization that was established to accelerate global adoption and ecosystem maturity on Klaytn. The foundation manages the US$500m Klaytn Growth Fund and operates alongside Krust, the holding company for all overseas ventures of internet giant Kakao Corp.
For media enquiries or partnership collaboration opportunities, please contact:
Aaron Koh
Head of Marketing, Klaytn Foundation
Email: aaron.koh@klaytn.foundation
(PRNewsfoto/Klaytn Foundation)
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East Side Games Group (TSX: EAGR) (OTC: EAGRF) (” ESGG ” or the ” Company “), Canada’s leading free-to-play mobile game group, in collaboration with Universal Games and Digital Platforms, announced today the worldwide launch of The Office: Somehow We Manage on iOS and Android. The free-to-play idle game is inspired by NBC’s critically acclaimed, Emmy® Award-winning U.S. version of The Office which is now streaming exclusively on Peacock.
Watch the launch trailer here .
the office (CNW Group/East Side Games Group)
The Office: Somehow We Manage offers players the chance to immerse themselves in iconic moments from the series and connect with their favorite characters like never before,” said Darcy Taylor , Chief Executive Officer of ESGG. “Fans of The Office will absolutely feel the nostalgia through this new game.”
The Office: Somehow We Manage reimagines the cast as vibrant, animated characters for the first time, bringing a fresh new experience to The Office fans everywhere,” said Jim Molinets , SVP of Production, Universal Games and Digital Platforms. “The game will transport players into well-known and hilarious episodes that have resonated with so many over the years and let them ‘clock in’ even more time with their favorite Dundler Mifflin employees.”
The Office: Somehow We Manage will allow fans to relive memorable moments from the show like they’ve never seen them before – animated, all while tapping their way to record profits to save the Scranton Branch from downsizing. Featuring accessible gameplay for all types of players, this narrative idle tapper will give players the chance to unlock and upgrade iconic characters and their desks all the while participating in monthly special events for additional in-game rewards.
GAME FEATURES
COLLECT ICONIC CHARACTERS IN GAME
Tap, upgrade, and build desks for favorite characters from the hit NBC comedy The Office , including Prison Mike, Farmer Dwight, Pretzel Day Stanley, and of course, Three Hole Punch Jim, all appearing in animated form for the first time.
RELIVE MEMORABLE EPISODES FROM THE OFFICE [U.S.]
Click through memorable episodes in this free-to-play game, like “The Dundies” and “Dinner Party.” Take a seat in Michael’s office, get in line for Pretzel Day, or spend the weekend at Schrute Farms. Oh, and watch out for Kevin’s famous chili! Additional episodes from all nine seasons of the show will be added to the game on a regular basis.
SPECIAL EVENTS
In-game events will introduce new versions of characters and more memorable moments, along with weekly and monthly special events inspired by elements from the show.
EARN IN-GAME REWARDS TO KEEP THE BRANCH AFLOAT
Manage Dunder Mifflin Scranton with the help of the whole branch! Get new leads and tap away as the in-game rewards start rolling in. Just make sure Michael doesn’t spend the surplus on a new plasma TV!
Players can now run the world’s best mid-size regional paper company branch in The Office: Somehow We Manage , available now on iOS and Android.
Visual assets for the game, including key art and logos, can be found in the online press kit .
ABOUT EAST SIDE GAMES GROUP
East Side Games Group (formerly operating under the name “LEAF Mobile Inc.”) is a leading free-to-play mobile game group, creating engaging games that produce enduring player loyalty. Our studio groups entrepreneurial culture is anchored in creativity, execution, and growth through licensing of our proprietary Game Kit software platform that enables professional game developers to greatly increase the efficiency and effectiveness of game creation in addition to organic growth through a diverse portfolio of original and licensed IP mobile games that include: Archer: Danger Phone, Bud Farm Idle Tycoon, Cheech & Chong Bud Farm , The Goldbergs: Back to the 80s, It’s Always Sunny: The Gang Goes Mobile and Trailer Park Boys Grea$y Money , RuPaul’s Drag Race Superstar and T he Office: Somehow We Manage .
We are headquartered in Vancouver, Canada and our games are available worldwide on the App Store and Google Play. For further information, please visit: www.eastsidegamesgroup.com and join our online communities at LinkedIn , Twitter , Facebook , and Instagram .
Additional information about the Company continues to be available under its legal name, LEAF Mobile Inc., at www.sedar.com .
ABOUT NBC’S THE OFFICE
Produced by Universal Television in association with Deedle-Dee Productions and Reveille Productions, The Office is a groundbreaking mockumentary television series that follows the daily lives of the employees of the Scranton branch of Dunder Mifflin, a fictional paper company. All nine seasons of the Emmy® Award-winning series are available exclusively on Peacock.
ABOUT PEACOCK
Peacock is NBCUniversal’s streaming service. Peacock delivers a world-class slate of exclusive originals, on-demand libraries of hit TV shows, plus critically acclaimed films from the vaults of Universal Pictures, Focus Features, DreamWorks Animation, Illumination and Hollywood’s biggest studios. In addition, Peacock taps into NBCUniversal’s unmatched ability to deliver a broad range of compelling topical content across news, sports, late-night, Spanish-language and reality. NBCUniversal is a subsidiary of Comcast Corporation.
ABOUT UNIVERSAL GAMES AND DIGITAL PLATFORMS
Universal’s Games and Digital Platforms group leverages the vast portfolio of IP and characters from NBCUniversal. The Games and Digital Platforms group is a business unit of Universal Brand Development, which is chartered with globally expanding the company’s intellectual properties, franchises, characters and stories through innovative physical and digital products, content, and consumer experiences. The company’s extensive portfolio includes properties created by Universal Pictures, Illumination, DreamWorks Animation and NBCUniversal Television and Streaming. Universal Brand Development is part of NBCUniversal, a subsidiary of Comcast Corporation. www.universalbranddevelopment.com .
Forward-looking Information
Certain statements in this release are forward-looking statements, which reflect the expectations of management regarding the proposed transactions described herein. Forward-looking statements consist of statements that are not purely historical, including any statements regarding beliefs, plans, expectations or intentions regarding the future. Such statements are subject to risks and uncertainties that may cause actual results, performance or developments to differ materially from those contained in the statements. No assurance can be given that any of the events anticipated by the forward-looking statements will occur or, if they do occur, what benefits the Company will obtain from them. These forward-looking statements reflect management’s current views and are based on certain expectations, estimates and assumptions which may prove to be incorrect. A number of risks and uncertainties could cause our actual results to differ materially from those expressed or implied by the forward-looking statements, including factors beyond the Company’s control. These forward-looking statements are made as of the date of this news release.
east side games logo (CNW Group/East Side Games Group)
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To Help Game Creators Spend Less Time Setting Up and Managing Their Pipeline, Perforce Software Debut s New Game Development Virtual Machine with Microsoft as well as Helix Core Actions with GitHub
– Perforce Software, a provider of versioning and collaboration tools across the software development lifecycle, together with Microsoft and GitHub, launches new game development initiatives at the Game Developers Conference 2022.
Perforce Software (PRNewsFoto/Perforce Software)
Building a great game requires time to bring a vision to life. But too often teams spend more time setting up their environment and building their CI/CD pipeline, rather than innovating. Together, strategic partners Perforce Software and Microsoft, in collaboration with GitHub, are removing these challenges by providing automation and preconfigured virtual machines so studios can get to work fast.
The new GitHub Actions authored by Perforce allow studios to automate their build process so they can iterate faster and test more. Using Perforce Helix Core Actions saves creators time that would have been spent managing and performing repetitive manual processes, allowing them to become more agile in the cloud.
Brad Hart , CTO at Perforce says, “These new Actions will help automate and orchestrate game development pipelines ensuring a studio’s team can focus on more creative and important aspects of game creation.”
In addition to the release of the Perforce Helix Core Actions, the Perforce team is pleased to announce their participation in the Microsoft Azure Game Development Virtual Machine (VM). The Game Development VM is a collection of industry leading game development software — including Perforce clients — deployed on Azure via a click-to-start template.
The VM quickly spins up pre-built workstations in the cloud for faster remote development, making it easier for teams of all sizes and skills to produce games remotely. When combined with the Enhanced Studio Pack by Perforce, teams get the necessary infrastructure to build great games on Azure.
“Any game creator big or small, can get started in the cloud quickly and easily with the best tools for the job using Microsoft’s Game Development VM. We are honored to be included in this set of necessary tools for game development,” Hart says.
These gaming initiatives, coupled with the latest offering from Perforce — Helix DAM now available in beta — reinforce Perforce Software’s commitment to empowering teams so they can build great games.
Learn more about additional information on the partnership between Perforce, Microsoft, and GitHub here .
Media Contacts
PERFORCE U.S.
Grace Bonacum
PAN Communications
Ph: +1 617 502 4300
perforce@pancomm.com
PERFORCE UK/EMEA
Maxine Ambrose
Ambrose Communications
Ph: +44 118 328 0180
perforcepr@ambrosecomms.com
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Toyota renews affiliation with Immortals Progressive League of Legends, becomes Immortals’ first-ever Wild Rift partner
Esports organization Immortals and the Southern California and San Diego Toyota Dealers Associations have officially announced a renewal of their partnership, continuing a relationship that began in 2020 and was subsequently extended through 2021. Toyota’s brand will continue to receive prominent logo placement on the League of Legends (LCS) player jerseys for Immortals Progressive and will now be featured on jerseys worn by Immortals’ Wild Rift team.

“Our partnership with Toyota is underpinned by a shared desire to make gaming more accessible and show up for our community,” said Brett McGrew , Vice President of Partnerships & Activation for Immortals. “This new program will take us all over SoCal and San Diego this spring and summer, giving fans a chance to interact with our players and creators while enjoying unique gaming experiences.”
Through the partnership, Toyota SoCal and Immortals will bring the following exciting community activations to life, both digitally and in-person:
About Immortals
Immortals is a U.S.-based professional esports organization representing the Great Lakes Region, with a mission to serve as the region’s gateway to all things gaming. Immortals is dedicated to using gaming as a connective force linking its players, influencers and creators, fans, staff and the broader gaming community. Immortals competes across multiple premier esports titles, including League of Legends (LCS), Wild Rift and VALORANT. Visit immortals.gg to learn more.
About Southern California Toyota Dealers Association
The Southern California Toyota Dealers Association is comprised of 59 dealerships. For more information about our full line-up of cars, trucks and SUVs please visit https://www.toyota.com/ or follow us on Twitter ( @ToyotaSoCal ) for updates on our promotions and products.
About San Diego Toyota Dealers Association
The San Diego County Toyota Dealers Association is comprised of 11 dealerships. For more information about our full line-up of cars, trucks and SUVs please visit https://www.toyota.com/ or follow us on Twitter, Instagram and Facebook ( @SDToyotaDealers ) for updates on our promotions and products.
MEDIA CONTACTS
Immortals
Anne Polkinghorn
Senior Director of Communications & Digital Marketing
anne.polkinghorn@thundertech.com
Southern California and San Diego County Toyota Dealers Associations
John Papadopoulos
Senior Vice President, Director of Media Strategy
johnpapadopoulos@daviselen.com
Esports organization Immortals and the Southern California and San Diego Toyota Dealers Associations have officially announced a renewal of their partnership, continuing a relationship that began in 2020 and was subsequently extended through 2021.
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– Grover Gaming announced today that it has reached a deal to acquire the assets of NexLevel Gaming.
Grover Gaming develops software, game content, and gaming systems for lotteries and charitable gaming jurisdictions, and is licensed in Ohio, New Hampshire, Kentucky, North Dakota, South Dakota, Montana, Wyoming, Washington, Ontario Canada, Louisiana, and Virginia.
Prior to this acquisition, NexLevel Gaming was poised to become one of the largest distributors of Electronic Instant Bingo in the State of Ohio .
The Ohio Attorney General’s Office is in the process of licensing both manufacturers and distributors of Electronic Instant Bingo devices along with the charities, fraternals, and other nonprofit organizations that will use the devices in Ohio .
“We are very excited about the NexLevel team joining our Grover Gaming family,” stated Garrett Blackwelder , President and Owner of Grover Gaming, “We have known the principals and most of the employees for quite some time and are thrilled to bring onboard such experienced sales, marketing, and customer service professionals. We believe that, when licensed, we will have a truly spectacular team to service the charities of Ohio .”
Grover Gaming was already licensed by the Ohio Attorney General’s Office as a Bingo Supply Manufacturer and has applied for the separate Distributor license and the Electronic Instant Bingo endorsement to each of those licenses. Under the new law the Ohio Attorney General’s Office cannot issue any of Electronic Instant Bingo licenses until April 1 st .
“We are in the process of onboarding these new team members right now and I really look forward to seeing this newly constituted team in action,” said Jimmy Forrest , Vice President of Sales for Grover, ” Ohio is a very important market for us and we are planning to duplicate the success we have had in other states such as Virginia and North Dakota .”
While acting as both a manufacturer and distributor in Ohio , Grover has previously stated that they will not be requiring any long-term commitments from the charities and fraternals in Ohio . “We will not be asking the charities to sign contracts,” said Forrest, “We want to continue to earn their business by providing the best performing games in charitable gaming and giving world-class service.”
Grover Gaming develops software, game content, and gaming systems for lotteries and charitable gaming jurisdictions, and is licensed in Ohio, New Hampshire, Kentucky, North Dakota, South Dakota , Montana , Wyoming, Washington, Ontario Canada, Louisiana , and Virginia . Based in Greenville, NC, Grover Gaming has over 360 employees across nine states including a design studio in Wilmington, NC and a Software Development Center in Chicago, IL.
The company is also a 3-year Inc 5000 award recipient, recognizing the fastest-growing privately held companies in the United States and was recently honored with a Glassdoor Employees’ Choice Award . Glassdoor ranked Grover Gaming # 2 in its Best Places to Work list in 2022 among companies across the US with less than 1,000 employees.
Grover Gaming (PRNewsfoto/Grover Gaming, Inc.)
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Game creators can now deploy Parsec’s low-latency, high-performance remote desktop solution anytime, anywhere through AWS for Games
Parsec today announced support for the AWS for Games initiative from Amazon Web Services (AWS). Now, creators can build, run, and grow their games on AWS remotely by leveraging Parsec’s industry-leading streaming technology.
AWS for Games is an initiative featuring services and solutions from AWS and AWS Partners, built specifically for games customers. The initiative makes it easier for game developers, publishers, and platforms to select the right tools and partners to build, run, and grow their games. For customers looking to accelerate deployments with solution-specific support, AWS for Games also identifies dedicated AWS Game Tech industry specialists, AWS services, and leading AWS Partners in each solution area.
Parsec is a remote desktop and streaming technology company, which enables gaming and creative professionals to work together from anywhere. The platform’s low-latency, high-fidelity streaming solution has become a go-to solution for hybrid work models among gaming companies such as Electronic Arts, Ubisoft, and Square Enix. By providing support for AWS for Games, Parsec will extend its remote access capabilities to accelerate game development in the cloud.
“Game creators today want the flexibility of working from anywhere, on any device—without sacrificing quality and latency. This is precisely why we built Parsec,” said Benjy Boxer , Co-Founder and General Manager at Parsec. “Through our work with AWS for Games, developers worldwide can now enjoy Parsec’s low latency experience combined with AWS’s extensive suite for building and running games in the cloud.”
“Game creatives today are geographically dispersed like never before, but many lack the tools to get their projects done remotely at the speed and quality the market demands,” said Daniel Hagen , Director of IT at Aspyr Media. “That’s where Parsec comes in. It’s the only product on the market that offers the high-performance, low latency, enterprise security and controls our organization needs. Parsec and AWS joining forces now means we can take our game development efforts to new heights by leveraging the AWS game dev suite from anywhere.”
“Parsec is a trusted solution for games customers today,” said Lucien Parsons , Principal Partner, Games at AWS. “The work between Parsec and AWS for Games further enhances the portfolio of solutions that games developers can use to create fun and successful games.”
To get started building games on AWS for Games via Parsec, please visit the Parsec in the AWS Marketplace .
ABOUT PARSEC
Founded in 2016 by Chief Technology Officer Chris Dickson and Chief Executive Officer Benjy Boxer , Parsec delivers a best-in-class high frame rate, low-latency remote desktop experience. The Parsec app is available for Windows, Mac, Linux, Android, Raspberry Pi, and the web, and Parsec’s SDK allows its streaming technology to be leveraged across any platform. Parsec is headquartered in New York City .
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Concept Art House (CAH), a leading content developer and publisher for some of the world’s most recognizable NFTs and video game art, today announced the addition of seven executives as it continues to scale up and brace for growth following its $25 million Series A raise in October. Andrew Collins joins as Chief of Staff to the CEO, Mike Jimenez as Chief Technology Officer, Najeeb Kudiya as General Counsel, Gustavo Llamas as Vice President of Human Resources, Patrick Lu as Chief Business Officer, Misa Rahm as Vice President of Marketing, and Brent Stephenson as Senior Vice President of Product. All new members of the leadership team report into CEO James Zhang .
These senior hires follow Jennie Martinez joining as Chief Financial Officer and CAH plans to add to its headcount and strategic advisory board near-term.
“Our growth highlights both a voracious demand for our services, and our bullish outlook on Web3 and all it has to offer. We are delighted to welcome these accomplished new members to our leadership team, each of whom will make a tremendous impact on our business,” said James Zhang , CEO of CAH. “We are preparing for further expansion given the rapid explosion of NFTs and blockchain- based gaming, and our pivotal role in bringing these to market with leading partners.”
CAH recently announced partnerships with Genopets , the first free-to-play, move-to-earn NFT-based game and Nemus , a collectible NFT experience designed to conserve and protect the Amazon Rainforest. CAH will be rolling out and announcing further partnerships and strategic ventures further cementing its critical role in the NFT and Web3 ecosystem.
Andrew Collins joins most recently from Collins and Crew, a consultancy to the entertainment and sports industries, where he was CEO. Prior to Collins and Crew, Andrew was Chief of Staff to the CEO at IMAX Entertainment and previously held senior production, creative and development roles at Walt Disney and Relevant Entertainment to name a few. He graduated with a B.S. in Finance, MIS in Economics from the University of Delaware .
Mike Jimenez began his career as a software developer at Silicon Graphics, Inc. He also served as CyberSource’s Chief Architect and went on to serve as the VP of Engineering for various consumer software and gaming startups. Mike also served as CTO of other companies including The Crown League and Keaton Row . He received a B.S. in Computer Engineering from the University of California, Santa Cruz .
Najeeb Kudiya was most recently Senior Corporate Counsel at Q2ebanking and prior to that Senior Corporate Counsel at iPass. He has held Commercial Counsel roles at eBay and Google and has advised and provided Counsel to public companies, growth-stage companies, and private equity funds. He serves as part of the senior leadership team for the Stanford University Human Perception Lab and graduated from the University of Utah College of Law.
Gustavo Llamas was most recently Director of HR, Global Marketing Group at Nagasse America. Prior to Nagasse, he was Director of HR at Perfect World Entertainment and has also held HR Director roles at Creative Marketing Concepts and Horn. He graduated with a B.S. from University of California, Davis and earned his Master’s in Human Resources Management from Escuela de Negocios Europea de Barcelona .
Patrick Lu was most recently Co-Founder and CEO of Playfull, a social gaming and rewards platform where he raised $6.5M+ and led partnerships with Riot Games, Cloud9, Flexfit, and others. He graduated with a Bachelor’s in Physiological Science from the University of California, Los Angeles .
Misa Rahm was most recently Head of Marketing and Strategy at Chrome Hearts. Her prior marketing experiences include Vice President of Strategy and Brand Development at Superfly and Senior Vice President, Digital, Content, Media and Marketing at Wasserman. She graduated with a B.A. from the University of California, Los Angeles , and a M.A. in Sports Management at the University of San Francisco .
Brent Stephenson most recently served as the Lead Product Manager at Glu Mobile which got acquired by Electronic Arts (EA) in 2021. Prior to that, he was the Director of Product at PlayNext, a Silicon Valley based holding company that built and incubated new businesses in the IT sector. Brent attended the University of Southern California .
About Concept Art House
Since 2007, Concept Art House (CAH) has provided art and support for many of the top gaming and entertainment companies in the world and has shipped over 1000 games and collectibles with the world’s most influential brands. With those deep roots in gaming, including franchises such as ROBLOX and Fortnite, CAH has evolved to focus solely on NFTs and has successfully pivoted to play a major role in the creation of Web3 and the metaverse ecosystem. To that end, CAH has created NFTs for Frank Miller’s Sin City , UFC, International Olympics Committee (IOC), the NFL and Gucci. CAH is headquartered in San Francisco with offices in Shanghai and Chengdu and its partners and investors include Dapper Labs, Gala Games and Animoca Brands. Visit us at www.conceptarthouse.com
Join the CAH Community:
Twitter: https://twitter.com/conceptarthouse
Discord: https://discord.com/invite/CcqRzY8xPd
Instagram: https://www.instagram.com/conceptarthouse/
Facebook: https://www.facebook.com/Conceptarthouse/ ,
Media Contact: Matt Yemma , Peaks Strategies, myemma@peaksstrategies.com
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– In their latest round, FRVR has secured $76 million in funding that will be used to invest deeply in content for FRVR’s games platform. FRVR has built a powerful and popular platform, with the company reaching over 1.5 billion players to date, with millions of active players per day on its platform that enables its games to run everywhere.
Brian Meidell, CEO at FRVR
FRVR plans to invest deeply in high-quality games for its platform to bring a whole new level of content to channels in and beyond the app stores. The company has spent the last year significantly expanding the team, building strong development and distribution partnerships, and bringing great games to the platform. The round combines debt financing with equity investment by Hiro Capital, alongside Accel and Makers Fund.
FRVR is at an exciting phase where the strength of their team and distribution network combined with a whole new level of game content, will rapidly grow their player base,” said Luke Alvarez , Founding Managing Partner at Hiro Capital. “With this funding we are confident that FRVR can bring world class content to a lot of new players.”
We’re excited to bring the full power of our existing platform and partnerships together with world class games and game teams, and to bring deeper experiences to our many distribution channels ,” said Brian Meidell , CEO at FRVR. ” This round allows us to significantly raise the bar for the kind of games you can play across our many game channels, so people will be able to play great games anywhere they are already spending their time.
About FRVR
FRVR * is a games platform company building an ecosystem to connect billions of players to captivating games. FRVR’s mission is to democratize game distribution by making sure to deliver great games for everyone, everywhere, working alongside amazing developers and innovative partners. With FRVR, finding great games is never more than three clicks away. FRVR was founded by games industry veterans Chris Benjaminsen and Brian Meidell in 2017 and has grown from a small passion project into over 100 employees across 6 offices worldwide.
FRVR is Changing the Game, Forever.
* FRVR is a member of IAB US as well as a TCF Vendor Member of IAB Europe .
Hiro Capital: Investors in the Future
Hiro Capital is a London / Luxembourg technology Venture Capital fund which invests in UK, US, and European innovators in Games, IP, Metaverse Technology, Web 3.0, Esports, and Gamified Fitness. Hiro Capital generally invests at Seed through Series A and B stages. We invest both in front-end Content creators in Games, IP, Esports, and Digital Fitness and in deep tech Metaverse and Web 3.0 applications of Cloud, Mobile, Streaming, Creator Tools, Big Data, AI, Wearables, AR, and VR. – https://hiro.capital/

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